I picked up Final Fantasy XIII a couple of weeks ago and have been taking some time to play it lately. It’s a very nice looking game– the music is taking a bit of time to grow on me, but for a game that’s completely dubbed, it’s not half bad voice acting. The game feels extremely linear, but that might not be a bad thing yet– it reminds me, in a sense, of Metal Gear Solid 4 because it feels more like an interactive movie than a game. We’ll see how the game rates in a week from now when I’m deeper into it. I can say right now though that I find the characters’ personalities to be more interesting in this game than they’ve been in a while, and if anything, I’m a sucker for character driven naratives.

I haven’t playing much baduk lately, kinda been taking a break. Since I’ll be running the club next year, I kinda feel this need to bring some new ass kicking to the board when I return– but for the past few months, I’ve been stuck in a rut. I can’t seem to break the 9 kyu ceiling. I have been changing things up a bit though– I’ve been studying some board scenarios and even reading a few books on basic technique. I guess the refinement process is taking it’s toll though, because my normal style of playing baduk is like ‘street fighter baduk,’ in the sense that I lack technique, and play a lot more from battle experience and scarring than from theory.

That path though got me stuck, so now I’m going to see if I can backtrack a bit, install some technique, and then try and get back into streetfighting. I haven’t played much in the last month, so hopefully that’ll be enough to reset all the experimental bits and let me fall back on my true form– no sense in trying to modify my method if my method to begin with isn’t consistent, after all.